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player/Project/Src/NES/mapper/188.cpp
2025-06-27 00:32:57 +08:00

61 lines
1.1 KiB
C++

#ifdef _NES_MAPPER_CPP_
/////////////////////////////////////////////////////////////////////
// Mapper 188
void NES_mapper188::Reset()
{
// set CPU bank pointers
if(num_8k_ROM_banks > 16)
{
set_CPU_banks(0,1,14,15);
}
else
{
set_CPU_banks(0,1,num_8k_ROM_banks-2,num_8k_ROM_banks-1);
}
NES_6502::Context context;
parent_NES->cpu->GetContext(&context);
context.mem_page[3] = dummy;
parent_NES->cpu->SetContext(&context);
dummy[0] = 0x03; // ?
}
// Coded by rinao
void NES_mapper188::MemoryWrite(uint32 addr, uint8 data)
{
if (data)
{
if (data & 0x10)
{
data &= 0x07;
set_CPU_bank4(data*2);
set_CPU_bank5(data*2+1);
}
else
{
set_CPU_bank4(data*2+16);
set_CPU_bank5(data*2+17);
}
}
else
{
if (num_8k_ROM_banks == 0x10)
{
set_CPU_bank4(14);
set_CPU_bank5(15);
}
else
{
set_CPU_bank4(16);
set_CPU_bank5(17);
}
}
//data &= num_8k_ROM_banks-1;
//set_CPU_banks(data*2,(data*2)+1,num_8k_ROM_banks-2,num_8k_ROM_banks-1);
}
/////////////////////////////////////////////////////////////////////
#endif