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player/Project/Src/NES/mapper/225.cpp
2025-06-27 00:32:57 +08:00

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#include "nes_mapper.h"
// Mapper 225
void MAP225_Reset()
{
// set CPU bank pointers
//set_CPU_banks(0,1,2,3);
// set PPU bank pointers
if(num_1k_VROM_banks)
{
set_PPU_banks(0,1,2,3,4,5,6,7);
}
}
void MAP225_MemoryWrite(uint16 addr, uint8 data)
{
uint8 prg_bank = (addr & 0x0F80) >> 7;
uint8 chr_bank = addr & 0x003F;
set_PPU_bank0(chr_bank*8+0);
set_PPU_bank1(chr_bank*8+1);
set_PPU_bank2(chr_bank*8+2);
set_PPU_bank3(chr_bank*8+3);
set_PPU_bank4(chr_bank*8+4);
set_PPU_bank5(chr_bank*8+5);
set_PPU_bank6(chr_bank*8+6);
set_PPU_bank7(chr_bank*8+7);
if(addr & 0x2000)
{
set_mirroring(0,0,1,1);//ËŽĆ˝žľĎńInfoNES_Mirroring( 0 ); //0011
//set_mirroring(NES_PPU::MIRROR_HORIZ);
}
else
{
set_mirroring(0,1,0,1);//´šÖąžľĎńInfoNES_Mirroring( 1 ); //0101
//set_mirroring(NES_PPU::MIRROR_VERT);
}
if(addr & 0x1000)
{
// 16KBbank
if(addr & 0x0040)
{
set_CPU_bank4(prg_bank*4+2);
set_CPU_bank5(prg_bank*4+3);
set_CPU_bank6(prg_bank*4+2);
set_CPU_bank7(prg_bank*4+3);
}
else
{
set_CPU_bank4(prg_bank*4+0);
set_CPU_bank5(prg_bank*4+1);
set_CPU_bank6(prg_bank*4+0);
set_CPU_bank7(prg_bank*4+1);
}
}
else
{
set_CPU_bank4(prg_bank*4+0);
set_CPU_bank5(prg_bank*4+1);
set_CPU_bank6(prg_bank*4+2);
set_CPU_bank7(prg_bank*4+3);
}
}
void MAP225_Init()
{
NES_Mapper->Reset = MAP225_Reset;
NES_Mapper->Write=MAP225_MemoryWrite;
}