Files
player/Project/Src/NES/mapper/231.cpp
2025-06-27 00:32:57 +08:00

46 lines
917 B
C++

/////////////////////////////////////////////////////////////////////
// Mapper 231
void NES_mapper231::Reset()
{
// set CPU bank pointers
set_CPU_banks(0,1,2,3);
// set PPU bank pointers
if(num_1k_VROM_banks)
{
set_PPU_banks(0,1,2,3,4,5,6,7);
}
}
void NES_mapper231::MemoryWrite(uint32 addr, uint8 data)
{
if(addr & 0x0020)
{
uint8 prg_bank = (uint8)(addr >> 1) & 0x0F;
set_CPU_bank4(prg_bank*4+0);
set_CPU_bank5(prg_bank*4+1);
set_CPU_bank6(prg_bank*4+2);
set_CPU_bank7(prg_bank*4+3);
}
else
{
uint8 prg_bank = addr & 0x001E;
set_CPU_bank4(prg_bank*2+0);
set_CPU_bank5(prg_bank*2+1);
set_CPU_bank6(prg_bank*2+0);
set_CPU_bank7(prg_bank*2+1);
}
if(addr & 0x0080)
{
set_mirroring(NES_PPU::MIRROR_HORIZ);
}
else
{
set_mirroring(NES_PPU::MIRROR_VERT);
}
}
/////////////////////////////////////////////////////////////////////