Files
player/Project/Src/NES/mapper/233.cpp
2025-06-27 00:32:57 +08:00

48 lines
956 B
C++

/////////////////////////////////////////////////////////////////////
// Mapper 233
void NES_mapper233::Reset()
{
// set CPU bank pointers
set_CPU_banks(0,1,2,3);
}
void NES_mapper233::MemoryWrite(uint32 addr, uint8 data)
{
if(data & 0x20)
{
uint8 prg_bank = data & 0x1F;
set_CPU_bank4(prg_bank*2+0);
set_CPU_bank5(prg_bank*2+1);
set_CPU_bank6(prg_bank*2+0);
set_CPU_bank7(prg_bank*2+1);
}
else
{
uint8 prg_bank = (data & 0x1E) >> 1;
set_CPU_bank4(prg_bank*4+0);
set_CPU_bank5(prg_bank*4+1);
set_CPU_bank6(prg_bank*4+2);
set_CPU_bank7(prg_bank*4+3);
}
if((data & 0xC0) == 0x00)
{
set_mirroring(0,0,0,1);
}
else if((data & 0xC0) == 0x40)
{
set_mirroring(NES_PPU::MIRROR_VERT);
}
else if((data & 0xC0) == 0x80)
{
set_mirroring(NES_PPU::MIRROR_HORIZ);
}
else
{
set_mirroring(1,1,1,1);
}
}
/////////////////////////////////////////////////////////////////////