Files
player/Project/Src/NES/mapper/235.cpp
2025-06-27 00:32:57 +08:00

110 lines
2.3 KiB
C++

/////////////////////////////////////////////////////////////////////
// Mapper 235
void NES_mapper235::Reset()
{
// set dummy data for open bus
for(uint32 i = 0; i < 0x2000; i++)
{
dummy[i] = 0xFF;
}
// set CPU bank pointers
set_CPU_banks(0,1,2,3);
}
void NES_mapper235::MemoryWrite(uint32 addr, uint8 data)
{
uint8 prg_bank = ((addr & 0x0300) >> 3) | (addr & 0x001F);
uint8 open_bus = 0;
if (num_8k_ROM_banks == 64*2)
{
// 100-in-1
switch (addr & 0x0300)
{
case 0x0000: break;
case 0x0100: open_bus = 1; break;
case 0x0200: open_bus = 1; break;
case 0x0300: open_bus = 1; break;
}
}
else if (num_8k_ROM_banks == 128*2)
{
// 150-in-1
switch (addr & 0x0300)
{
case 0x0000: break;
case 0x0100: open_bus = 1; break;
case 0x0200: prg_bank = (prg_bank & 0x1F) | 0x20; break;
case 0x0300: open_bus = 1; break;
}
}
else if (num_8k_ROM_banks == 192*2)
{
// 210-in-1
switch (addr & 0x0300)
{
case 0x0000: break;
case 0x0100: open_bus = 1; break;
case 0x0200: prg_bank = (prg_bank & 0x1F) | 0x20; break;
case 0x0300: prg_bank = (prg_bank & 0x1F) | 0x40; break;
}
}
else if (num_8k_ROM_banks == 256*2)
{
// 260-in-1
}
if(addr & 0x0800)
{
if(addr & 0x1000)
{
// upper 16KB Banks
set_CPU_bank4(prg_bank*4+2);
set_CPU_bank5(prg_bank*4+3);
set_CPU_bank6(prg_bank*4+2);
set_CPU_bank7(prg_bank*4+3);
}
else
{
// lower 16KB Banks
set_CPU_bank4(prg_bank*4+0);
set_CPU_bank5(prg_bank*4+1);
set_CPU_bank6(prg_bank*4+0);
set_CPU_bank7(prg_bank*4+1);
}
}
else
{
// 32KB Banks
set_CPU_bank4(prg_bank*4+0);
set_CPU_bank5(prg_bank*4+1);
set_CPU_bank6(prg_bank*4+2);
set_CPU_bank7(prg_bank*4+3);
}
if(open_bus)
{
NES_6502::Context context;
parent_NES->cpu->GetContext(&context);
context.mem_page[4] = dummy;
context.mem_page[5] = dummy;
context.mem_page[6] = dummy;
context.mem_page[7] = dummy;
parent_NES->cpu->SetContext(&context);
}
if(addr & 0x0400)
{
set_mirroring(0,0,0,0);
}
else if(addr & 0x2000)
{
set_mirroring(NES_PPU::MIRROR_HORIZ);
}
else
{
set_mirroring(NES_PPU::MIRROR_VERT);
}
}
/////////////////////////////////////////////////////////////////////