Files
player/Project/Src/NES/mapper/245.cpp
2025-06-27 00:32:57 +08:00

76 lines
1.1 KiB
C++

#include "nes_mapper.h"
u8 map245_regs[1];
// Mapper 245
// coded by r1
void MAP245_Reset()
{
// set CPU bank pointers
// set_CPU_banks(0,1,num_8k_ROM_banks-2,num_8k_ROM_banks-1);
map245_regs[0] = 0;
}
void MAP245_MemoryWrite(uint16 addr, uint8 data)
{
switch(addr)
{
case 0x8000:
{
map245_regs[0] = data;
}
break;
case 0x8001:
{
switch(map245_regs[0] & 7)
{
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
break;
case 6:
{
set_CPU_bank4(data);
}
break;
case 7:
{
set_CPU_bank5(data);
}
break;
}
}
break;
case 0xA000:
{
}
break;
case 0xA001:
{
// write 0x80 to enable save ram ?
}
break;
case 0xE000:
{
}
break;
}
}
void MAP245_Init()
{
NES_Mapper->Reset = MAP245_Reset;
NES_Mapper->Write=MAP245_MemoryWrite;
}