98 lines
1.8 KiB
C
98 lines
1.8 KiB
C
#ifndef MYWIN_USER_STATUS_BAR_H__
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#define MYWIN_USER_STATUS_BAR_H__
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//状态栏,继承自MYWIN框架
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//用户界面,根据具体显示用途编写,没有通用性
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#include "elf.h"
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//状态栏需要的资源数据结构体
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typedef struct
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{
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u8 *bluetooth;
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u8 *heart;
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u8 *nfc;
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u8 *betty;
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}STATUSBAR_ResStruct;
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//状态参数
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typedef struct
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{
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u32 structType; //结构体类型
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char time[20];
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char mode[100];
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int mode_x; //在字符超过显示宽度时,滚动显示x方向的偏移
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char betty[10];
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int blueState;
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int heartState;
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int nfcState;
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int bettyState;
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}STATUSBAR_DataStruct;
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typedef struct
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{
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app_struct *app;
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RECT_Struct enter;
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RECT_Struct exit;
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}STATUSBAR_AppStruct;
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typedef struct
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{
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WIN_WindowStruct win;
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STATUSBAR_ResStruct res; //显示用的资源
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STATUSBAR_DataStruct stat;
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int img_xsize;//图标最大横向尺寸
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WIN_PicStruct pic;//状态栏背景图片
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u32 backColor; //背景颜色
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u32 color ; //前景颜色
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int timerId; //定时器id
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int timerIdGet; //用于获取时间
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u8 sec;
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int mov_start; //移动开始
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int y_size_def; //默认的y尺寸
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int dis; //滑动方向,1,展开,0,缩小
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int app_num;
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int app_y_step;
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STATUSBAR_AppStruct app_item[APPM_LIST_MAXLEN];
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}WIN_StatusBarStruct;
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//在堆里构造一个状态栏
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WIN_StatusBarStruct *WIN_CreatStatusBar (WIN_WindowStruct *base,
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void (*msgLoop)(struct _WIN_WindowStruct *win,WIN_MsgStruct *msg),
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int x,int y,int x_size,int y_size);
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//状态信息更新
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void STATUSBAR_StateUpdata (WIN_StatusBarStruct *statusbar,STATUSBAR_DataStruct *s);
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//设置资源文件
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void STATUSBAR_SetRes (WIN_StatusBarStruct *statusbar,STATUSBAR_ResStruct *r);
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//设置背景图片
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void STATUSBAR_SetBackPic (WIN_StatusBarStruct *statusbar,WIN_PicStruct *pic);
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//默认绘制函数
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void STATUSBAR_DefaultPaint (WIN_StatusBarStruct *statusbar);
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//默认消息处理函数
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void STATUSBAR_DefaultMsgLoop (WIN_StatusBarStruct *statusbar,WIN_MsgStruct *msg);
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#endif
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