Files
player/Project/Src/MyWin/Window/mywin_working.h
2025-07-06 18:46:13 +08:00

44 lines
1.4 KiB
C

#ifndef MYWIN_WORKING_H__
#define MYWIN_WORKING_H__
#include "mywin_inc.h"
typedef struct {
WIN_WindowStruct win;
u32 rectColor;
u32 txtColor;
int time_id1;
int time_id2;
WIN_WorkFunStruct *work; // 工作结构体
int ret; // 工作函数的返回值
void (*break_fun)(void *ptr); // 线程退出函数
void *ptr; // 线程退出函数的参数
void (*get_progress)(int *now, int *all); // 用于获取进度的函数
char msg[50];
char msg_draw[100];
int msg_h_index;
} WIN_WorkingStruct;
WIN_WorkingStruct *WIN_CreatWorking(
WIN_WindowStruct *base,
void (*msgLoop)(struct _WIN_WindowStruct *win, WIN_MsgStruct *msg), int x,
int y, int x_size, int y_size);
// 默认绘制函数
void WORKING_DefaultPaint(WIN_WorkingStruct *working);
// 默认消息处理函数
void WORKING_DefaultMsgLoop(WIN_WorkingStruct *working, WIN_MsgStruct *msg);
// 显示提示框并进行操作,返回值是操作的返回值
int WORKING_DoWork(WIN_WindowStruct *base, char *msg, int (*fun)(void *),
void *ptr);
// 显示提示框并进行操作,返回值是操作的返回值
// 这个函数可以指定优先级,并且可以手动退出,可以获取线程进度
int WORKING_DoWorkPro(WIN_WindowStruct *base, char *msg, int (*fun)(void *),
void *ptr, void (*break_fun)(void *), void *b_ptr,
void (*get_progress)(int *now, int *all), u8 pro);
#endif