Files
player/Project/Src/NES/mapper/003.cpp
2025-06-27 00:32:57 +08:00

35 lines
565 B
C++

#include "nes_mapper.h"
// Mapper 3
void MAP3_Reset()
{
// // set CPU bank pointers
// if(num_8k_ROM_banks > 2)
// {
// set_CPU_banks(0,1,2,3);
// }
// else
// {
// set_CPU_banks(0,1,0,1);
// }
// set VROM banks
set_PPU_banks(0,1,2,3,4,5,6,7);
}
void MAP3_MemoryWrite(uint16 addr, uint8 data)
{
uint32 base;
data &= (num_1k_VROM_banks>>1)-1;
base = ((uint32)data) << 3;
set_PPU_banks(base+0,base+1,base+2,base+3,base+4,base+5,base+6,base+7);
}
void MAP3_Init()
{
NES_Mapper->Reset=MAP3_Reset;
NES_Mapper->Write=MAP3_MemoryWrite;
}