Files
player/Project/Src/NES/mapper/006.cpp
2025-06-27 00:32:57 +08:00

118 lines
2.2 KiB
C++

#include "nes_mapper.h"
/////////////////////////////////////////////////////////////////////
// Mapper 6
void MAP6_Reset()
{
// // set CPU bank pointers
// set_CPU_banks(0,1,14,15);
// set PPU bank pointers
if(num_1k_VROM_banks)
{
set_PPU_banks(0,1,2,3,4,5,6,7);
}
else
{
set_VRAM_bank(0, 0);
set_VRAM_bank(0, 1);
set_VRAM_bank(0, 2);
set_VRAM_bank(0, 3);
set_VRAM_bank(0, 4);
set_VRAM_bank(0, 5);
set_VRAM_bank(0, 6);
set_VRAM_bank(0, 7);
}
// parent_NES->ppu->vram_size = 0x8000;
}
void MAP6_MemoryWriteLow(uint16 addr, uint8 data)
{
switch(addr)
{
case 0x42FE:
{
if(data & 0x10)
{
set_mirroring(1,1,1,1);
}
else
{
set_mirroring(0,0,0,0);
}
}
break;
case 0x42FF:
{
if(data & 0x10)
{
set_mirroring(0,0,1,1);//ËŽĆ˝žľĎń
//set_mirroring(NES_PPU::MIRROR_HORIZ);
}
else
{
set_mirroring(0,1,0,1);//´šÖąžľĎń
//set_mirroring(NES_PPU::MIRROR_VERT);
}
}
break;
case 0x4501:
{
MAPx->irq_enabled = 0;
}
break;
case 0x4502:
{
MAPx->irq_counter = (MAPx->irq_counter & 0xFF00) | (uint32)data;
}
break;
case 0x4503:
{
MAPx->irq_counter = (MAPx->irq_counter & 0x00FF) | ((uint32)data << 8);
MAPx->irq_enabled = 1;
}
break;
}
}
void MAP6_MemoryWrite(uint16 addr, uint8 data)
{
uint8 prg_bank = (data & 0x3C) >> 2;
uint8 chr_bank = data & 0x03;
set_CPU_bank4(prg_bank*2+0);
set_CPU_bank5(prg_bank*2+1);
set_VRAM_bank(0, chr_bank * 8 + 0);
set_VRAM_bank(1, chr_bank * 8 + 1);
set_VRAM_bank(2, chr_bank * 8 + 2);
set_VRAM_bank(3, chr_bank * 8 + 3);
set_VRAM_bank(4, chr_bank * 8 + 4);
set_VRAM_bank(5, chr_bank * 8 + 5);
set_VRAM_bank(6, chr_bank * 8 + 6);
set_VRAM_bank(7, chr_bank * 8 + 7);
}
void MAP6_HSync(int scanline)
{
if(MAPx->irq_enabled)
{
MAPx->irq_counter += 133;
if(MAPx->irq_counter >= 0xFFFF)
{
CPU_IRQ;
MAPx->irq_counter = 0;
}
}
}
void MAP6_Init()
{
NES_Mapper->Reset = MAP6_Reset;
NES_Mapper->Write = MAP6_MemoryWrite;
NES_Mapper->HSync = MAP6_HSync;
NES_Mapper->WriteLow=MAP6_MemoryWriteLow;
}