Files
player/Project/Src/NES/mapper/041.cpp
2025-06-27 00:32:57 +08:00

55 lines
1.2 KiB
C++

/////////////////////////////////////////////////////////////////////
// Mapper 41
void NES_mapper41::Reset()
{
// set CPU bank pointers
set_CPU_banks(0,1,2,3);
// set PPU bank pointers
if(num_1k_VROM_banks)
{
set_PPU_banks(0,1,2,3,4,5,6,7);
}
}
void NES_mapper41::MemoryWriteSaveRAM(uint32 addr, uint8 data)
{
if(addr < 0x6800)
{
regs[0] = (uint8)(addr & 0xFF);
set_CPU_bank4((regs[0] & 0x07)*4+0);
set_CPU_bank5((regs[0] & 0x07)*4+1);
set_CPU_bank6((regs[0] & 0x07)*4+2);
set_CPU_bank7((regs[0] & 0x07)*4+3);
if(regs[0] & 0x20)
{
set_mirroring(NES_PPU::MIRROR_HORIZ);
}
else
{
set_mirroring(NES_PPU::MIRROR_VERT);
}
}
}
void NES_mapper41::MemoryWrite(uint32 addr, uint8 data)
{
if(regs[0] & 0x04)
{
uint8 chr_bank = ((regs[0] & 0x18) >> 1) | (data & 0x03);
set_PPU_bank0(chr_bank*8+0);
set_PPU_bank1(chr_bank*8+1);
set_PPU_bank2(chr_bank*8+2);
set_PPU_bank3(chr_bank*8+3);
set_PPU_bank4(chr_bank*8+4);
set_PPU_bank5(chr_bank*8+5);
set_PPU_bank6(chr_bank*8+6);
set_PPU_bank7(chr_bank*8+7);
}
}
/////////////////////////////////////////////////////////////////////