Files
player/Project/Src/NES/mapper/078.cpp
2025-06-27 00:32:57 +08:00

55 lines
958 B
C++

#include "nes_mapper.h"
// Mapper 78
void MAP78_Reset()
{
// set CPU bank pointers
// set_CPU_banks(0,1,num_8k_ROM_banks-2,num_8k_ROM_banks-1);
// set PPU bank pointers
if(num_1k_VROM_banks)
{
set_PPU_banks(0,1,2,3,4,5,6,7);
}
}
void MAP78_MemoryWrite(uint16 addr, uint8 data)
{
uint8 prg_bank = data & 0x0F;
uint8 chr_bank = (data & 0xF0) >> 4;
set_CPU_bank4(prg_bank*2+0);
set_CPU_bank5(prg_bank*2+1);
set_PPU_bank0(chr_bank*8+0);
set_PPU_bank1(chr_bank*8+1);
set_PPU_bank2(chr_bank*8+2);
set_PPU_bank3(chr_bank*8+3);
set_PPU_bank4(chr_bank*8+4);
set_PPU_bank5(chr_bank*8+5);
set_PPU_bank6(chr_bank*8+6);
set_PPU_bank7(chr_bank*8+7);
// added by rinao
if((addr & 0xFE00) != 0xFE00)
{
if (data & 0x08)
{
set_mirroring(1,1,1,1);
}
else
{
set_mirroring(0,0,0,0);
}
}
}
void MAP78_Init()
{
NES_Mapper->Reset = MAP78_Reset;
NES_Mapper->Write = MAP78_MemoryWrite;
}