Files
player/Project/Src/NES/mapper/088.cpp
2025-06-27 00:32:57 +08:00

105 lines
1.7 KiB
C++

#include "nes_mapper.h"
u8 map88_regs[1];
// Mapper 88
void MAP88_Reset()
{
//set_CPU_banks(0,1,num_8k_ROM_banks-2,num_8k_ROM_banks-1);
if(num_1k_VROM_banks >= 8)
{
set_PPU_banks(0,1,2,3,4,5,6,7);
}
}
void MAP88_MemoryWrite(uint16 addr, uint8 data)
{
switch(addr)
{
case 0x8000:
{
map88_regs[0] = data;
}
break;
case 0x8001:
{
switch(map88_regs[0] & 0x07)
{
case 0x00:
{
set_PPU_bank0(data & 0xFE);
set_PPU_bank1((data & 0xFE)+1);
}
break;
case 0x01:
{
set_PPU_bank2(data & 0xFE);
set_PPU_bank3((data & 0xFE)+1);
}
break;
case 0x02:
{
set_PPU_bank4(data+0x40);
}
break;
case 0x03:
{
set_PPU_bank5(data+0x40);
}
break;
case 0x04:
{
set_PPU_bank6(data+0x40);
}
break;
case 0x05:
{
set_PPU_bank7(data+0x40);
}
break;
case 0x06:
{
set_CPU_bank4(data);
}
break;
case 0x07:
{
set_CPU_bank5(data);
}
break;
}
}
break;
case 0xC000:
{
if(data)
{
set_mirroring(1,1,1,1);
}
else
{
set_mirroring(0,0,0,0);
}
}
break;
}
}
void MAP88_Init()
{
NES_Mapper->Reset = MAP88_Reset;
NES_Mapper->Write = MAP88_MemoryWrite;
}