Files
player/Project/Src/NES/mapper/226.cpp
2025-06-27 00:32:57 +08:00

62 lines
1.1 KiB
C++

/////////////////////////////////////////////////////////////////////
// Mapper 226
void NES_mapper226::Reset()
{
// set CPU bank pointers
set_CPU_banks(0,1,2,3);
regs[0] = 0;
regs[1] = 0;
}
void NES_mapper226::MemoryWrite(uint32 addr, uint8 data)
{
if(addr & 0x001)
{
regs[1] = data;
}
else
{
regs[0] = data;
}
if(regs[0] & 0x40)
{
set_mirroring(NES_PPU::MIRROR_VERT);
}
else
{
set_mirroring(NES_PPU::MIRROR_HORIZ);
}
uint8 prg_bank = ((regs[0] & 0x1E) >> 1) | ((regs[0] & 0x80) >> 3) | ((regs[1] & 0x01) << 5);
if(regs[0] & 0x20)
{
if(regs[0] & 0x01)
{
set_CPU_bank4(prg_bank*4+2);
set_CPU_bank5(prg_bank*4+3);
set_CPU_bank6(prg_bank*4+2);
set_CPU_bank7(prg_bank*4+3);
}
else
{
set_CPU_bank4(prg_bank*4+0);
set_CPU_bank5(prg_bank*4+1);
set_CPU_bank6(prg_bank*4+0);
set_CPU_bank7(prg_bank*4+1);
}
}
else
{
set_CPU_bank4(prg_bank*4+0);
set_CPU_bank5(prg_bank*4+1);
set_CPU_bank6(prg_bank*4+2);
set_CPU_bank7(prg_bank*4+3);
}
}
/////////////////////////////////////////////////////////////////////