Files
player/Project/Src/NES/mapper/229.cpp
2025-06-27 00:32:57 +08:00

51 lines
1.1 KiB
C++

/////////////////////////////////////////////////////////////////////
// Mapper 229
void NES_mapper229::Reset()
{
// set CPU bank pointers
set_CPU_banks(0,1,2,3);
// set PPU bank pointers
set_PPU_banks(0,1,2,3,4,5,6,7);
}
void NES_mapper229::MemoryWrite(uint32 addr, uint8 data)
{
addr &= 0x0FFF;
if(addr & 0x0020)
{
set_mirroring(NES_PPU::MIRROR_HORIZ);
}
else
{
set_mirroring(NES_PPU::MIRROR_VERT);
}
if(addr & 0x001E)
{
uint8 prg_bank = (uint8)(addr & 0x001F);
uint32 chr_bank = addr & 0x0FFF;
set_CPU_bank4(prg_bank*2+0);
set_CPU_bank5(prg_bank*2+1);
set_CPU_bank6(prg_bank*2+0);
set_CPU_bank7(prg_bank*2+1);
set_PPU_bank0(chr_bank*8+0);
set_PPU_bank1(chr_bank*8+1);
set_PPU_bank2(chr_bank*8+2);
set_PPU_bank3(chr_bank*8+3);
set_PPU_bank4(chr_bank*8+4);
set_PPU_bank5(chr_bank*8+5);
set_PPU_bank6(chr_bank*8+6);
set_PPU_bank7(chr_bank*8+7);
}
else
{
set_CPU_banks(0,1,2,3);
set_PPU_banks(0,1,2,3,4,5,6,7);
}
}
/////////////////////////////////////////////////////////////////////