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player/Project/Src/NES/mapper/232.cpp
2025-06-27 00:32:57 +08:00

31 lines
695 B
C++

/////////////////////////////////////////////////////////////////////
// Mapper 232
void NES_mapper232::Reset()
{
// set CPU bank pointers
set_CPU_banks(0,1,num_8k_ROM_banks-2,num_8k_ROM_banks-1);
regs[0] = 0x0C;
regs[1] = 0x00;
}
void NES_mapper232::MemoryWrite(uint32 addr, uint8 data)
{
if(addr == 0x9000)
{
regs[0] = (data & 0x18) >> 1;
}
else if(0xA000 <= addr && addr <= 0xFFFF)
{
regs[1] = data & 0x03;
}
set_CPU_bank4((regs[0] | regs[1]) * 2 + 0);
set_CPU_bank5((regs[0] | regs[1]) * 2 + 1);
set_CPU_bank6((regs[0] | 0x03) * 2 + 0);
set_CPU_bank7((regs[0] | 0x03) * 2 + 1);
}
/////////////////////////////////////////////////////////////////////