Files
player/Project/Src/NES/mapper/255.cpp
2025-06-27 00:32:57 +08:00

91 lines
2.1 KiB
C++

#ifdef _NES_MAPPER_CPP_
/////////////////////////////////////////////////////////////////////
// Mapper 255
void NES_mapper255::Reset()
{
// set CPU bank pointers
set_CPU_banks(0,1,2,3);
// set PPU bank pointers
set_PPU_banks(0,1,2,3,4,5,6,7);
set_mirroring(NES_PPU::MIRROR_VERT);
//regs[0] = regs[2] = 0x0F;
//regs[1] = regs[3] = 0x00;
}
uint8 NES_mapper255::MemoryReadLow(uint32 addr)
{
if(addr >= 0x5800)
{
return regs[addr & 0x0003] & 0x0F;
}
else
{
return (uint8)(addr >> 8);
}
}
void NES_mapper255::MemoryWriteLow(uint32 addr, uint8 data)
{
if(addr >= 0x5800)
{
regs[addr & 0x0003] = data & 0x0F;
}
}
void NES_mapper255::MemoryWrite(uint32 addr, uint8 data)
{
uint8 prg_bank = (uint8)((addr & 0x0F80) >> 7);
uint8 chr_bank = (uint8)(addr & 0x003F);
uint8 rom_bank = (uint8)((addr & 0x4000) >> 14);
if(addr & 0x2000)
{
set_mirroring(NES_PPU::MIRROR_HORIZ);
}
else
{
set_mirroring(NES_PPU::MIRROR_VERT);
}
if(addr & 0x1000)
{//16K PRG_ROM
if(addr & 0x0040)
{//upper half
set_CPU_bank4(0x80*rom_bank+prg_bank*4+2);
set_CPU_bank5(0x80*rom_bank+prg_bank*4+3);
set_CPU_bank6(0x80*rom_bank+prg_bank*4+2);
set_CPU_bank7(0x80*rom_bank+prg_bank*4+3);
}
else
{//lower half
set_CPU_bank4(0x80*rom_bank+prg_bank*4+0);
set_CPU_bank5(0x80*rom_bank+prg_bank*4+1);
set_CPU_bank6(0x80*rom_bank+prg_bank*4+0);
set_CPU_bank7(0x80*rom_bank+prg_bank*4+1);
}
}
else
{//32K PRG_ROM
set_CPU_bank4(0x80*rom_bank+prg_bank*4+0);
set_CPU_bank5(0x80*rom_bank+prg_bank*4+1);
set_CPU_bank6(0x80*rom_bank+prg_bank*4+2);
set_CPU_bank7(0x80*rom_bank+prg_bank*4+3);
}
set_PPU_bank0(0x200*rom_bank+chr_bank*8+0);
set_PPU_bank1(0x200*rom_bank+chr_bank*8+1);
set_PPU_bank2(0x200*rom_bank+chr_bank*8+2);
set_PPU_bank3(0x200*rom_bank+chr_bank*8+3);
set_PPU_bank4(0x200*rom_bank+chr_bank*8+4);
set_PPU_bank5(0x200*rom_bank+chr_bank*8+5);
set_PPU_bank6(0x200*rom_bank+chr_bank*8+6);
set_PPU_bank7(0x200*rom_bank+chr_bank*8+7);
}
/////////////////////////////////////////////////////////////////////
#endif