Files
player/Project/Src/MyWin/Window/mywin_button.c
2025-07-06 18:46:13 +08:00

121 lines
3.1 KiB
C

#include "mywin_inc.h"
// 定义按钮类型
#define WIN_BUTTON_TYPE "WIN_ButtonStruct"
// 在堆中创建一个按钮
WIN_ButtonStruct *WIN_CreatButton(WIN_WindowStruct *base,
void (*msgLoop)(struct _WIN_WindowStruct *win,
WIN_MsgStruct *msg),
int x, int y, int x_size, int y_size) {
// 重设消息循环
if (msgLoop == 0) {
msgLoop = (void (*)(struct _WIN_WindowStruct *win,
WIN_MsgStruct *msg))BUTTON_DefaultMsgLoop;
}
WIN_ButtonStruct *ret = mymalloc(sizeof(WIN_ButtonStruct));
// 调用父类的构造函数
if (ret) {
mymemset(ret, 0, sizeof(WIN_ButtonStruct));
if (0 == WIN_CreatWindowExt((WIN_WindowStruct *)ret, base, msgLoop, x, y,
x_size, y_size)) {
// 创建失败
myfree(ret);
ret = 0;
} else {
((WIN_WindowStruct *)ret)->winType = WIN_BUTTON_TYPE;
((WIN_WindowStruct *)ret)->keyChid = 1; // 作为子窗口被创建
// 构造一个
}
}
return ret;
}
// 设置按键的字符
void BUTTON_SetKeyString(WIN_ButtonStruct *button, char *key) {
button->key = key;
}
// 默认绘制函数
void BUTTON_DefaultPaint(WIN_ButtonStruct *button) {
int x_size = ((WIN_WindowStruct *)button)->x_size;
int y_size = ((WIN_WindowStruct *)button)->y_size;
WIN_PaintBackGround((WIN_WindowStruct *)button);
if (button->press) {
WIN_SetLcdBkColor(0x80808080);
} else {
WIN_SetLcdBkColor(0xffffffff);
}
// WIN_Clear();
if (button->press)
WIN_SetLcdColor(~0xff00ff);
else
WIN_SetLcdColor(0xff00ff);
if (y_size > WIN_GetFontHight()) {
WIN_DrawTxtHCenterAt(button->key, x_size / 2,
y_size / 2 - WIN_GetFontHight() / 2);
} else {
WIN_DrawTxtHCenterAt(button->key, x_size / 2, 0);
}
WIN_SetLcdColor(0xff0000);
WIN_DrawHLine(0, y_size - 2, x_size - 1);
}
// 默认消息处理函数
void BUTTON_DefaultMsgLoop(WIN_ButtonStruct *button, WIN_MsgStruct *msg) {
WIN_MoveStruct *m = 0;
switch (msg->msg) {
case WIN_MSG_PAINT:
BUTTON_DefaultPaint(button);
break;
case WIN_MSG_INIT:
WIN_SetBackPic((WIN_WindowStruct *)button);
break;
case WIN_MSG_KEY:
break;
case WIN_MSG_TOUCH:
break;
case WIN_MSG_CHID:
break;
case WIN_MSG_DELETE:
break;
case WIN_MSG_MOVE:
m = msg->data.p;
switch (m->moveType) {
case MOVE_DATA_MOVEIN:
break;
case MOVE_DATA_MOVED:
break;
case MOVE_DATA_LONG:
break;
case MOVE_DATA_MOVEOUT:
case MOVE_DATA_OUTSIDE:
button->press = 0;
WIN_SetInvalid((WIN_WindowStruct *)button);
break;
case MOVE_DATA_TOUCHOUT:
if (button->press)
WIN_SendMsgToPrent((WIN_WindowStruct *)button, CHID_USER,
BUTTON_PRESSED);
button->press = 0;
WIN_SetInvalid((WIN_WindowStruct *)button);
break;
case MOVE_DATA_TOUCHIN:
button->press = 1;
WIN_SetInvalid((WIN_WindowStruct *)button);
break;
default:
WIN_DefaultMsgLoop((WIN_WindowStruct *)button, msg);
break;
}
break;
default:
WIN_DefaultMsgLoop((WIN_WindowStruct *)button, msg);
break;
}
}