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			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			780 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # Unity Assertions Reference
 | ||
|  | 
 | ||
|  | ## Background and Overview
 | ||
|  | 
 | ||
|  | ### Super Condensed Version
 | ||
|  | 
 | ||
|  | - An assertion establishes truth (i.e. boolean True) for a single condition. | ||
|  | Upon boolean False, an assertion stops execution and reports the failure. | ||
|  | - Unity is mainly a rich collection of assertions and the support to gather up | ||
|  | and easily execute those assertions. | ||
|  | - The structure of Unity allows you to easily separate test assertions from | ||
|  | source code in, well, test code. | ||
|  | - Unity's assertions: | ||
|  | - Come in many, many flavors to handle different C types and assertion cases. | ||
|  | - Use context to provide detailed and helpful failure messages. | ||
|  | - Document types, expected values, and basic behavior in your source code for | ||
|  | free. | ||
|  | 
 | ||
|  | 
 | ||
|  | ### Unity Is Several Things But Mainly It's Assertions
 | ||
|  | 
 | ||
|  | One way to think of Unity is simply as a rich collection of assertions you can | ||
|  | use to establish whether your source code behaves the way you think it does. | ||
|  | Unity provides a framework to easily organize and execute those assertions in | ||
|  | test code separate from your source code. | ||
|  | 
 | ||
|  | 
 | ||
|  | ### What's an Assertion?
 | ||
|  | 
 | ||
|  | At their core, assertions are an establishment of truth - boolean truth. Was this | ||
|  | thing equal to that thing? Does that code doohickey have such-and-such property | ||
|  | or not? You get the idea. Assertions are executable code (to appreciate the big | ||
|  | picture on this read up on the difference between | ||
|  | [link:Dynamic Verification and Static Analysis]). A failing assertion stops | ||
|  | execution and reports an error through some appropriate I/O channel (e.g. | ||
|  | stdout, GUI, file, blinky light). | ||
|  | 
 | ||
|  | Fundamentally, for dynamic verification all you need is a single assertion | ||
|  | mechanism. In fact, that's what the [assert() macro in C's standard library](http://en.wikipedia.org/en/wiki/Assert.h) | ||
|  | is for. So why not just use it? Well, we can do far better in the reporting | ||
|  | department. C's `assert()` is pretty dumb as-is and is particularly poor for | ||
|  | handling common data types like arrays, structs, etc. And, without some other | ||
|  | support, it's far too tempting to litter source code with C's `assert()`'s. It's | ||
|  | generally much cleaner, manageable, and more useful to separate test and source | ||
|  | code in the way Unity facilitates. | ||
|  | 
 | ||
|  | 
 | ||
|  | ### Unity's Assertions: Helpful Messages _and_ Free Source Code Documentation
 | ||
|  | 
 | ||
|  | Asserting a simple truth condition is valuable, but using the context of the | ||
|  | assertion is even more valuable. For instance, if you know you're comparing bit | ||
|  | flags and not just integers, then why not use that context to give explicit, | ||
|  | readable, bit-level feedback when an assertion fails? | ||
|  | 
 | ||
|  | That's what Unity's collection of assertions do - capture context to give you | ||
|  | helpful, meaningful assertion failure messages. In fact, the assertions | ||
|  | themselves also serve as executable documentation about types and values in your | ||
|  | source code. So long as your tests remain current with your source and all those | ||
|  | tests pass, you have a detailed, up-to-date view of the intent and mechanisms in | ||
|  | your source code. And due to a wondrous mystery, well-tested code usually tends | ||
|  | to be well designed code. | ||
|  | 
 | ||
|  | 
 | ||
|  | ## Assertion Conventions and Configurations
 | ||
|  | 
 | ||
|  | ### Naming and Parameter Conventions
 | ||
|  | 
 | ||
|  | The convention of assertion parameters generally follows this order: | ||
|  | 
 | ||
|  |     TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} ) | ||
|  | 
 | ||
|  | The very simplest assertion possible uses only a single "actual" parameter (e.g. | ||
|  | a simple null check). | ||
|  | 
 | ||
|  | "Actual" is the value being tested and unlike the other parameters in an | ||
|  | assertion construction is the only parameter present in all assertion variants. | ||
|  | "Modifiers" are masks, ranges, bit flag specifiers, floating point deltas. | ||
|  | "Expected" is your expected value (duh) to compare to an "actual" value; it's | ||
|  | marked as an optional parameter because some assertions only need a single | ||
|  | "actual" parameter (e.g. null check). | ||
|  | "Size/count" refers to string lengths, number of array elements, etc. | ||
|  | 
 | ||
|  | Many of Unity's assertions are clear duplications in that the same data type | ||
|  | is handled by several assertions. The differences among these are in how failure | ||
|  | messages are presented. For instance, a `_HEX` variant of an assertion prints | ||
|  | the expected and actual values of that assertion formatted as hexadecimal. | ||
|  | 
 | ||
|  | 
 | ||
|  | #### TEST_ASSERT_X_MESSAGE Variants
 | ||
|  | 
 | ||
|  | _All_ assertions are complemented with a variant that includes a simple string | ||
|  | message as a final parameter. The string you specify is appended to an assertion | ||
|  | failure message in Unity output. | ||
|  | 
 | ||
|  | For brevity, the assertion variants with a message parameter are not listed | ||
|  | below. Just tack on `_MESSAGE` as the final component to any assertion name in | ||
|  | the reference list below and add a string as the final parameter. | ||
|  | 
 | ||
|  | _Example:_ | ||
|  | 
 | ||
|  |     TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} ) | ||
|  | 
 | ||
|  | becomes messageified like thus... | ||
|  | 
 | ||
|  |     TEST_ASSERT_X_MESSAGE( {modifiers}, {expected}, actual, {size/count}, message ) | ||
|  | 
 | ||
|  | Notes: | ||
|  | - The `_MESSAGE` variants intentionally do not support `printf` style formatting  | ||
|  |   since many embedded projects don't support or avoid `printf` for various reasons. | ||
|  |   It is possible to use `sprintf` before the assertion to assemble a complex fail | ||
|  |   message, if necessary. | ||
|  | - If you want to output a counter value within an assertion fail message (e.g. from  | ||
|  |   a loop) , building up an array of results and then using one of the `_ARRAY`  | ||
|  |   assertions (see below) might be a handy alternative to `sprintf`. | ||
|  | 
 | ||
|  | 
 | ||
|  | #### TEST_ASSERT_X_ARRAY Variants
 | ||
|  | 
 | ||
|  | Unity provides a collection of assertions for arrays containing a variety of | ||
|  | types. These are documented in the Array section below. These are almost on par | ||
|  | with the `_MESSAGE`variants of Unity's Asserts in that for pretty much any Unity | ||
|  | type assertion you can tack on `_ARRAY` and run assertions on an entire block of | ||
|  | memory. | ||
|  | 
 | ||
|  |     TEST_ASSERT_EQUAL_TYPEX_ARRAY( expected, actual, {size/count} ) | ||
|  | 
 | ||
|  | "Expected" is an array itself. | ||
|  | "Size/count" is one or two parameters necessary to establish the number of array | ||
|  | elements and perhaps the length of elements within the array. | ||
|  | 
 | ||
|  | Notes: | ||
|  | - The `_MESSAGE` variant convention still applies here to array assertions. The | ||
|  | `_MESSAGE` variants of the `_ARRAY` assertions have names ending with | ||
|  | `_ARRAY_MESSAGE`. | ||
|  | - Assertions for handling arrays of floating point values are grouped with float | ||
|  | and double assertions (see immediately following section). | ||
|  | 
 | ||
|  | 
 | ||
|  | ### TEST_ASSERT_EACH_EQUAL_X Variants
 | ||
|  | 
 | ||
|  | Unity provides a collection of assertions for arrays containing a variety of | ||
|  | types which can be compared to a single value as well. These are documented in | ||
|  | the Each Equal section below. these are almost on par with the `_MESSAGE` | ||
|  | variants of Unity's Asserts in that for pretty much any Unity type assertion you | ||
|  | can inject _EACH_EQUAL and run assertions on an entire block of memory. | ||
|  | 
 | ||
|  |     TEST_ASSERT_EACH_EQUAL_TYPEX( expected, actual, {size/count} ) | ||
|  | 
 | ||
|  | "Expected" is a single value to compare to. | ||
|  | "Actual" is an array where each element will be compared to the expected value. | ||
|  | "Size/count" is one of two parameters necessary to establish the number of array | ||
|  | elements and perhaps the length of elements within the array. | ||
|  | 
 | ||
|  | Notes: | ||
|  | - The `_MESSAGE` variant convention still applies here to Each Equal assertions. | ||
|  | - Assertions for handling Each Equal of floating point values are grouped with | ||
|  | float and double assertions (see immediately following section). | ||
|  | 
 | ||
|  | 
 | ||
|  | ### Configuration
 | ||
|  | 
 | ||
|  | #### Floating Point Support Is Optional
 | ||
|  | 
 | ||
|  | Support for floating point types is configurable. That is, by defining the | ||
|  | appropriate preprocessor symbols, floats and doubles can be individually enabled | ||
|  | or disabled in Unity code. This is useful for embedded targets with no floating | ||
|  | point math support (i.e. Unity compiles free of errors for fixed point only | ||
|  | platforms). See Unity documentation for specifics. | ||
|  | 
 | ||
|  | 
 | ||
|  | #### Maximum Data Type Width Is Configurable
 | ||
|  | 
 | ||
|  | Not all targets support 64 bit wide types or even 32 bit wide types. Define the | ||
|  | appropriate preprocessor symbols and Unity will omit all operations from | ||
|  | compilation that exceed the maximum width of your target. See Unity | ||
|  | documentation for specifics. | ||
|  | 
 | ||
|  | 
 | ||
|  | ## The Assertions in All Their Blessed Glory
 | ||
|  | 
 | ||
|  | ### Basic Fail and Ignore
 | ||
|  | 
 | ||
|  | ##### `TEST_FAIL()`
 | ||
|  | 
 | ||
|  | This fella is most often used in special conditions where your test code is | ||
|  | performing logic beyond a simple assertion. That is, in practice, `TEST_FAIL()` | ||
|  | will always be found inside a conditional code block. | ||
|  | 
 | ||
|  | _Examples:_ | ||
|  | - Executing a state machine multiple times that increments a counter your test | ||
|  | code then verifies as a final step. | ||
|  | - Triggering an exception and verifying it (as in Try / Catch / Throw - see the | ||
|  | [CException](https://github.com/ThrowTheSwitch/CException) project). | ||
|  | 
 | ||
|  | ##### `TEST_IGNORE()`
 | ||
|  | 
 | ||
|  | Marks a test case (i.e. function meant to contain test assertions) as ignored. | ||
|  | Usually this is employed as a breadcrumb to come back and implement a test case. | ||
|  | An ignored test case has effects if other assertions are in the enclosing test | ||
|  | case (see Unity documentation for more). | ||
|  | 
 | ||
|  | ### Boolean
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT (condition)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_TRUE (condition)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_FALSE (condition)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_UNLESS (condition)`
 | ||
|  | 
 | ||
|  | A simple wording variation on `TEST_ASSERT_FALSE`.The semantics of | ||
|  | `TEST_ASSERT_UNLESS` aid readability in certain test constructions or | ||
|  | conditional statements. | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_NULL (pointer)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_NOT_NULL (pointer)`
 | ||
|  | 
 | ||
|  | 
 | ||
|  | ### Signed and Unsigned Integers (of all sizes)
 | ||
|  | 
 | ||
|  | Large integer sizes can be disabled for build targets that do not support them. | ||
|  | For example, if your target only supports up to 16 bit types, by defining the | ||
|  | appropriate symbols Unity can be configured to omit 32 and 64 bit operations | ||
|  | that would break compilation (see Unity documentation for more). Refer to | ||
|  | Advanced Asserting later in this document for advice on dealing with other word | ||
|  | sizes. | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_INT (expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_INT8 (expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_INT16 (expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_INT32 (expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_INT64 (expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL (expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_NOT_EQUAL (expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_UINT (expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_UINT8 (expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_UINT16 (expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_UINT32 (expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_UINT64 (expected, actual)`
 | ||
|  | 
 | ||
|  | 
 | ||
|  | ### Unsigned Integers (of all sizes) in Hexadecimal
 | ||
|  | 
 | ||
|  | All `_HEX` assertions are identical in function to unsigned integer assertions | ||
|  | but produce failure messages with the `expected` and `actual` values formatted | ||
|  | in hexadecimal. Unity output is big endian. | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_HEX (expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_HEX8 (expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_HEX16 (expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_HEX32 (expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_HEX64 (expected, actual)`
 | ||
|  | 
 | ||
|  | 
 | ||
|  | ### Masked and Bit-level Assertions
 | ||
|  | 
 | ||
|  | Masked and bit-level assertions produce output formatted in hexadecimal. Unity | ||
|  | output is big endian. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_BITS (mask, expected, actual)`
 | ||
|  | 
 | ||
|  | Only compares the masked (i.e. high) bits of `expected` and `actual` parameters. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_BITS_HIGH (mask, actual)`
 | ||
|  | 
 | ||
|  | Asserts the masked bits of the `actual` parameter are high. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_BITS_LOW (mask, actual)`
 | ||
|  | 
 | ||
|  | Asserts the masked bits of the `actual` parameter are low. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_BIT_HIGH (bit, actual)`
 | ||
|  | 
 | ||
|  | Asserts the specified bit of the `actual` parameter is high. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_BIT_LOW (bit, actual)`
 | ||
|  | 
 | ||
|  | Asserts the specified bit of the `actual` parameter is low. | ||
|  | 
 | ||
|  | ### Integer Less Than / Greater Than
 | ||
|  | 
 | ||
|  | These assertions verify that the `actual` parameter is less than or greater | ||
|  | than `threshold` (exclusive). For example, if the threshold value is 0 for the | ||
|  | greater than assertion will fail if it is 0 or less. | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_GREATER_THAN (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_GREATER_THAN_INT (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_GREATER_THAN_INT8 (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_GREATER_THAN_INT16 (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_GREATER_THAN_INT32 (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_GREATER_THAN_UINT (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_GREATER_THAN_UINT8 (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_GREATER_THAN_UINT16 (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_GREATER_THAN_UINT32 (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_GREATER_THAN_HEX8 (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_GREATER_THAN_HEX16 (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_GREATER_THAN_HEX32 (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_LESS_THAN (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_LESS_THAN_INT (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_LESS_THAN_INT8 (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_LESS_THAN_INT16 (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_LESS_THAN_INT32 (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_LESS_THAN_UINT (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_LESS_THAN_UINT8 (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_LESS_THAN_UINT16 (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_LESS_THAN_UINT32 (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_LESS_THAN_HEX8 (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_LESS_THAN_HEX16 (threshold, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_LESS_THAN_HEX32 (threshold, actual)`
 | ||
|  | 
 | ||
|  | 
 | ||
|  | ### Integer Ranges (of all sizes)
 | ||
|  | 
 | ||
|  | These assertions verify that the `expected` parameter is within +/- `delta` | ||
|  | (inclusive) of the `actual` parameter. For example, if the expected value is 10 | ||
|  | and the delta is 3 then the assertion will fail for any value outside the range | ||
|  | of 7 - 13. | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_INT_WITHIN (delta, expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_INT8_WITHIN (delta, expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_INT16_WITHIN (delta, expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_INT32_WITHIN (delta, expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_INT64_WITHIN (delta, expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_UINT_WITHIN (delta, expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_UINT8_WITHIN (delta, expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_UINT16_WITHIN (delta, expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_UINT32_WITHIN (delta, expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_UINT64_WITHIN (delta, expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_HEX_WITHIN (delta, expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_HEX8_WITHIN (delta, expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_HEX16_WITHIN (delta, expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_HEX32_WITHIN (delta, expected, actual)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_HEX64_WITHIN (delta, expected, actual)`
 | ||
|  | 
 | ||
|  | 
 | ||
|  | ### Structs and Strings
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_PTR (expected, actual)`
 | ||
|  | 
 | ||
|  | Asserts that the pointers point to the same memory location. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_STRING (expected, actual)`
 | ||
|  | 
 | ||
|  | Asserts that the null terminated (`'\0'`)strings are identical. If strings are | ||
|  | of different lengths or any portion of the strings before their terminators | ||
|  | differ, the assertion fails. Two NULL strings (i.e. zero length) are considered | ||
|  | equivalent. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_MEMORY (expected, actual, len)`
 | ||
|  | 
 | ||
|  | Asserts that the contents of the memory specified by the `expected` and `actual` | ||
|  | pointers is identical. The size of the memory blocks in bytes is specified by | ||
|  | the `len` parameter. | ||
|  | 
 | ||
|  | 
 | ||
|  | ### Arrays
 | ||
|  | 
 | ||
|  | `expected` and `actual` parameters are both arrays. `num_elements` specifies the | ||
|  | number of elements in the arrays to compare. | ||
|  | 
 | ||
|  | `_HEX` assertions produce failure messages with expected and actual array | ||
|  | contents formatted in hexadecimal. | ||
|  | 
 | ||
|  | For array of strings comparison behavior, see comments for | ||
|  | `TEST_ASSERT_EQUAL_STRING` in the preceding section. | ||
|  | 
 | ||
|  | Assertions fail upon the first element in the compared arrays found not to | ||
|  | match. Failure messages specify the array index of the failed comparison. | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_INT_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_INT8_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_INT16_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_INT32_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_INT64_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_UINT_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_UINT8_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_UINT16_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_UINT32_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_UINT64_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_HEX_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_HEX8_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_HEX16_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_HEX32_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_HEX64_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_PTR_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_STRING_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_MEMORY_ARRAY (expected, actual, len, num_elements)`
 | ||
|  | 
 | ||
|  | `len` is the memory in bytes to be compared at each array element. | ||
|  | 
 | ||
|  | 
 | ||
|  | ### Each Equal (Arrays to Single Value)
 | ||
|  | 
 | ||
|  | `expected` are single values and `actual` are arrays. `num_elements` specifies | ||
|  | the number of elements in the arrays to compare. | ||
|  | 
 | ||
|  | `_HEX` assertions produce failure messages with expected and actual array | ||
|  | contents formatted in hexadecimal. | ||
|  | 
 | ||
|  | Assertions fail upon the first element in the compared arrays found not to | ||
|  | match. Failure messages specify the array index of the failed comparison. | ||
|  | 
 | ||
|  | #### `TEST_ASSERT_EACH_EQUAL_INT (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | #### `TEST_ASSERT_EACH_EQUAL_INT8 (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | #### `TEST_ASSERT_EACH_EQUAL_INT16 (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | #### `TEST_ASSERT_EACH_EQUAL_INT32 (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | #### `TEST_ASSERT_EACH_EQUAL_INT64 (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | #### `TEST_ASSERT_EACH_EQUAL_UINT (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | #### `TEST_ASSERT_EACH_EQUAL_UINT8 (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | #### `TEST_ASSERT_EACH_EQUAL_UINT16 (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | #### `TEST_ASSERT_EACH_EQUAL_UINT32 (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | #### `TEST_ASSERT_EACH_EQUAL_UINT64 (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | #### `TEST_ASSERT_EACH_EQUAL_HEX (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | #### `TEST_ASSERT_EACH_EQUAL_HEX8 (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | #### `TEST_ASSERT_EACH_EQUAL_HEX16 (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | #### `TEST_ASSERT_EACH_EQUAL_HEX32 (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | #### `TEST_ASSERT_EACH_EQUAL_HEX64 (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | #### `TEST_ASSERT_EACH_EQUAL_PTR (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | #### `TEST_ASSERT_EACH_EQUAL_STRING (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | #### `TEST_ASSERT_EACH_EQUAL_MEMORY (expected, actual, len, num_elements)`
 | ||
|  | 
 | ||
|  | `len` is the memory in bytes to be compared at each array element. | ||
|  | 
 | ||
|  | 
 | ||
|  | ### Floating Point (If enabled)
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_FLOAT_WITHIN (delta, expected, actual)`
 | ||
|  | 
 | ||
|  | Asserts that the `actual` value is within +/- `delta` of the `expected` value. | ||
|  | The nature of floating point representation is such that exact evaluations of | ||
|  | equality are not guaranteed. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_FLOAT (expected, actual)`
 | ||
|  | 
 | ||
|  | Asserts that the ?actual?value is "close enough to be considered equal" to the | ||
|  | `expected` value. If you are curious about the details, refer to the Advanced | ||
|  | Asserting section for more details on this. Omitting a user-specified delta in a | ||
|  | floating point assertion is both a shorthand convenience and a requirement of | ||
|  | code generation conventions for CMock. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_FLOAT_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | See Array assertion section for details. Note that individual array element | ||
|  | float comparisons are executed using T?EST_ASSERT_EQUAL_FLOAT?.That is, user | ||
|  | specified delta comparison values requires a custom-implemented floating point | ||
|  | array assertion. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_FLOAT_IS_INF (actual)`
 | ||
|  | 
 | ||
|  | Asserts that `actual` parameter is equivalent to positive infinity floating | ||
|  | point representation. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_FLOAT_IS_NEG_INF (actual)`
 | ||
|  | 
 | ||
|  | Asserts that `actual` parameter is equivalent to negative infinity floating | ||
|  | point representation. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_FLOAT_IS_NAN (actual)`
 | ||
|  | 
 | ||
|  | Asserts that `actual` parameter is a Not A Number floating point representation. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_FLOAT_IS_DETERMINATE (actual)`
 | ||
|  | 
 | ||
|  | Asserts that ?actual?parameter is a floating point representation usable for | ||
|  | mathematical operations. That is, the `actual` parameter is neither positive | ||
|  | infinity nor negative infinity nor Not A Number floating point representations. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_FLOAT_IS_NOT_INF (actual)`
 | ||
|  | 
 | ||
|  | Asserts that `actual` parameter is a value other than positive infinity floating | ||
|  | point representation. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_FLOAT_IS_NOT_NEG_INF (actual)`
 | ||
|  | 
 | ||
|  | Asserts that `actual` parameter is a value other than negative infinity floating | ||
|  | point representation. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_FLOAT_IS_NOT_NAN (actual)`
 | ||
|  | 
 | ||
|  | Asserts that `actual` parameter is a value other than Not A Number floating | ||
|  | point representation. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE (actual)`
 | ||
|  | 
 | ||
|  | Asserts that `actual` parameter is not usable for mathematical operations. That | ||
|  | is, the `actual` parameter is either positive infinity or negative infinity or | ||
|  | Not A Number floating point representations. | ||
|  | 
 | ||
|  | 
 | ||
|  | ### Double (If enabled)
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_DOUBLE_WITHIN (delta, expected, actual)`
 | ||
|  | 
 | ||
|  | Asserts that the `actual` value is within +/- `delta` of the `expected` value. | ||
|  | The nature of floating point representation is such that exact evaluations of | ||
|  | equality are not guaranteed. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_DOUBLE (expected, actual)`
 | ||
|  | 
 | ||
|  | Asserts that the `actual` value is "close enough to be considered equal" to the | ||
|  | `expected` value. If you are curious about the details, refer to the Advanced | ||
|  | Asserting section for more details. Omitting a user-specified delta in a | ||
|  | floating point assertion is both a shorthand convenience and a requirement of | ||
|  | code generation conventions for CMock. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_EQUAL_DOUBLE_ARRAY (expected, actual, num_elements)`
 | ||
|  | 
 | ||
|  | See Array assertion section for details. Note that individual array element | ||
|  | double comparisons are executed using `TEST_ASSERT_EQUAL_DOUBLE`.That is, user | ||
|  | specified delta comparison values requires a custom implemented double array | ||
|  | assertion. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_DOUBLE_IS_INF (actual)`
 | ||
|  | 
 | ||
|  | Asserts that `actual` parameter is equivalent to positive infinity floating | ||
|  | point representation. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_DOUBLE_IS_NEG_INF (actual)`
 | ||
|  | 
 | ||
|  | Asserts that `actual` parameter is equivalent to negative infinity floating point | ||
|  | representation. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_DOUBLE_IS_NAN (actual)`
 | ||
|  | 
 | ||
|  | Asserts that `actual` parameter is a Not A Number floating point representation. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_DOUBLE_IS_DETERMINATE (actual)`
 | ||
|  | 
 | ||
|  | Asserts that `actual` parameter is a floating point representation usable for | ||
|  | mathematical operations. That is, the ?actual?parameter is neither positive | ||
|  | infinity nor negative infinity nor Not A Number floating point representations. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_DOUBLE_IS_NOT_INF (actual)`
 | ||
|  | 
 | ||
|  | Asserts that `actual` parameter is a value other than positive infinity floating | ||
|  | point representation. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF (actual)`
 | ||
|  | 
 | ||
|  | Asserts that `actual` parameter is a value other than negative infinity floating | ||
|  | point representation. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_DOUBLE_IS_NOT_NAN (actual)`
 | ||
|  | 
 | ||
|  | Asserts that `actual` parameter is a value other than Not A Number floating | ||
|  | point representation. | ||
|  | 
 | ||
|  | 
 | ||
|  | ##### `TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE (actual)`
 | ||
|  | 
 | ||
|  | Asserts that `actual` parameter is not usable for mathematical operations. That | ||
|  | is, the `actual` parameter is either positive infinity or negative infinity or | ||
|  | Not A Number floating point representations. | ||
|  | 
 | ||
|  | 
 | ||
|  | ## Advanced Asserting: Details On Tricky Assertions
 | ||
|  | 
 | ||
|  | This section helps you understand how to deal with some of the trickier | ||
|  | assertion situations you may run into. It will give you a glimpse into some of | ||
|  | the under-the-hood details of Unity's assertion mechanisms. If you're one of | ||
|  | those people who likes to know what is going on in the background, read on. If | ||
|  | not, feel free to ignore the rest of this document until you need it. | ||
|  | 
 | ||
|  | 
 | ||
|  | ### How do the EQUAL assertions work for FLOAT and DOUBLE?
 | ||
|  | 
 | ||
|  | As you may know, directly checking for equality between a pair of floats or a | ||
|  | pair of doubles is sloppy at best and an outright no-no at worst. Floating point | ||
|  | values can often be represented in multiple ways, particularly after a series of | ||
|  | operations on a value. Initializing a variable to the value of 2.0 is likely to | ||
|  | result in a floating point representation of 2 x 20,but a series of | ||
|  | mathematical operations might result in a representation of 8 x 2-2 | ||
|  | that also evaluates to a value of 2. At some point repeated operations cause | ||
|  | equality checks to fail. | ||
|  | 
 | ||
|  | So Unity doesn't do direct floating point comparisons for equality. Instead, it | ||
|  | checks if two floating point values are "really close." If you leave Unity | ||
|  | running with defaults, "really close" means "within a significant bit or two." | ||
|  | Under the hood, `TEST_ASSERT_EQUAL_FLOAT` is really `TEST_ASSERT_FLOAT_WITHIN` | ||
|  | with the `delta` parameter calculated on the fly. For single precision, delta is | ||
|  | the expected value multiplied by 0.00001, producing a very small proportional | ||
|  | range around the expected value. | ||
|  | 
 | ||
|  | If you are expecting a value of 20,000.0 the delta is calculated to be 0.2. So | ||
|  | any value between 19,999.8 and 20,000.2 will satisfy the equality check. This | ||
|  | works out to be roughly a single bit of range for a single-precision number, and | ||
|  | that's just about as tight a tolerance as you can reasonably get from a floating | ||
|  | point value. | ||
|  | 
 | ||
|  | So what happens when it's zero? Zero - even more than other floating point | ||
|  | values - can be represented many different ways. It doesn't matter if you have | ||
|  | 0 x 20 or 0 x 263.It's still zero, right? Luckily, if you | ||
|  | subtract these values from each other, they will always produce a difference of | ||
|  | zero, which will still fall between 0 plus or minus a delta of 0. So it still | ||
|  | works! | ||
|  | 
 | ||
|  | Double precision floating point numbers use a much smaller multiplier, again | ||
|  | approximating a single bit of error. | ||
|  | 
 | ||
|  | If you don't like these ranges and you want to make your floating point equality | ||
|  | assertions less strict, you can change these multipliers to whatever you like by | ||
|  | defining UNITY_FLOAT_PRECISION and UNITY_DOUBLE_PRECISION. See Unity | ||
|  | documentation for more. | ||
|  | 
 | ||
|  | 
 | ||
|  | ### How do we deal with targets with non-standard int sizes?
 | ||
|  | 
 | ||
|  | It's "fun" that C is a standard where something as fundamental as an integer | ||
|  | varies by target. According to the C standard, an `int` is to be the target's | ||
|  | natural register size, and it should be at least 16-bits and a multiple of a | ||
|  | byte. It also guarantees an order of sizes: | ||
|  | 
 | ||
|  | ```C | ||
|  | char <= short <= int <= long <= long long | ||
|  | ``` | ||
|  | 
 | ||
|  | Most often, `int` is 32-bits. In many cases in the embedded world, `int` is | ||
|  | 16-bits. There are rare microcontrollers out there that have 24-bit integers, | ||
|  | and this remains perfectly standard C. | ||
|  | 
 | ||
|  | To make things even more interesting, there are compilers and targets out there | ||
|  | that have a hard choice to make. What if their natural register size is 10-bits | ||
|  | or 12-bits? Clearly they can't fulfill _both_ the requirement to be at least | ||
|  | 16-bits AND the requirement to match the natural register size. In these | ||
|  | situations, they often choose the natural register size, leaving us with | ||
|  | something like this: | ||
|  | 
 | ||
|  | ```C | ||
|  | char (8 bit) <= short (12 bit) <= int (12 bit) <= long (16 bit) | ||
|  | ``` | ||
|  | 
 | ||
|  | Um... yikes. It's obviously breaking a rule or two... but they had to break SOME | ||
|  | rules, so they made a choice. | ||
|  | 
 | ||
|  | When the C99 standard rolled around, it introduced alternate standard-size types. | ||
|  | It also introduced macros for pulling in MIN/MAX values for your integer types. | ||
|  | It's glorious! Unfortunately, many embedded compilers can't be relied upon to | ||
|  | use the C99 types (Sometimes because they have weird register sizes as described | ||
|  | above. Sometimes because they don't feel like it?). | ||
|  | 
 | ||
|  | A goal of Unity from the beginning was to support every combination of | ||
|  | microcontroller or microprocessor and C compiler. Over time, we've gotten really | ||
|  | close to this. There are a few tricks that you should be aware of, though, if | ||
|  | you're going to do this effectively on some of these more idiosyncratic targets. | ||
|  | 
 | ||
|  | First, when setting up Unity for a new target, you're going to want to pay | ||
|  | special attention to the macros for automatically detecting types | ||
|  | (where available) or manually configuring them yourself. You can get information | ||
|  | on both of these in Unity's documentation. | ||
|  | 
 | ||
|  | What about the times where you suddenly need to deal with something odd, like a | ||
|  | 24-bit `int`? The simplest solution is to use the next size up. If you have a | ||
|  | 24-bit `int`, configure Unity to use 32-bit integers. If you have a 12-bit | ||
|  | `int`, configure Unity to use 16 bits. There are two ways this is going to | ||
|  | affect you: | ||
|  | 
 | ||
|  | 1. When Unity displays errors for you, it's going to pad the upper unused bits | ||
|  | with zeros. | ||
|  | 2. You're going to have to be careful of assertions that perform signed | ||
|  | operations, particularly `TEST_ASSERT_INT_WITHIN`.Such assertions might wrap | ||
|  | your `int` in the wrong place, and you could experience false failures. You can | ||
|  | always back down to a simple `TEST_ASSERT` and do the operations yourself. | ||
|  | 
 | ||
|  | 
 | ||
|  | *Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)* |