add esp32s2 saola bsp
update cdc_msc_freertos main.c to work with esp32s2 add CMake file
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77
hw/bsp/esp32s2_saola/esp32s2_saola.c
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77
hw/bsp/esp32s2_saola/esp32s2_saola.c
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/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2020, Ha Thach (tinyusb.org)
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* This file is part of the TinyUSB stack.
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*/
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#include "bsp/board.h"
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#include "driver/gpio.h"
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#include "hal/usb_hal.h"
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//--------------------------------------------------------------------+
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// MACRO TYPEDEF CONSTANT ENUM DECLARATION
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//--------------------------------------------------------------------+
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#define LED_PIN 21
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// Initialize on-board peripherals : led, button, uart and USB
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void board_init(void)
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{
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// LED
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gpio_pad_select_gpio(LED_PIN);
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gpio_set_direction(LED_PIN, GPIO_MODE_OUTPUT);
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// USB Controller Hal init
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usb_hal_context_t hal = {
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.use_external_phy = false // use built-in PHY
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};
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usb_hal_init(&hal);
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}
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// Turn LED on or off
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void board_led_write(bool state)
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{
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gpio_set_level(LED_PIN, state);
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}
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// Get the current state of button
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// a '1' means active (pressed), a '0' means inactive.
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uint32_t board_button_read(void)
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{
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return 0;
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}
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// Get characters from UART
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int board_uart_read(uint8_t* buf, int len)
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{
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(void) buf; (void) len;
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return 0;
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}
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// Send characters to UART
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int board_uart_write(void const * buf, int len)
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{
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(void) buf; (void) len;
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return 0;
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}
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