enhance gampepad report with dpad/hat support

add hid_gamepad_report_t along with GAMEPAD_BUTTON_ and GAMEPAD_HAT_
enum
This commit is contained in:
hathach
2021-02-08 16:10:13 +07:00
parent bc80d686f5
commit b2019e4d71
2 changed files with 119 additions and 16 deletions

View File

@@ -143,6 +143,97 @@ typedef enum
/** @} */
//--------------------------------------------------------------------+
// GAMEPAD
//--------------------------------------------------------------------+
/** \addtogroup ClassDriver_HID_Gamepad Gamepad
* @{ */
/* From https://www.kernel.org/doc/html/latest/input/gamepad.html
____________________________ __
/ [__ZL__] [__ZR__] \ |
/ [__ TL __] [__ TR __] \ | Front Triggers
__/________________________________\__ __|
/ _ \ |
/ /\ __ (N) \ |
/ || __ |MO| __ _ _ \ | Main Pad
| <===DP===> |SE| |ST| (W) -|- (E) | |
\ || ___ ___ _ / |
/\ \/ / \ / \ (S) /\ __|
/ \________ | LS | ____ | RS | ________/ \ |
| / \ \___/ / \ \___/ / \ | | Control Sticks
| / \_____/ \_____/ \ | __|
| / \ |
\_____/ \_____/
|________|______| |______|___________|
D-Pad Left Right Action Pad
Stick Stick
|_____________|
Menu Pad
Most gamepads have the following features:
- Action-Pad 4 buttons in diamonds-shape (on the right side) NORTH, SOUTH, WEST and EAST.
- D-Pad (Direction-pad) 4 buttons (on the left side) that point up, down, left and right.
- Menu-Pad Different constellations, but most-times 2 buttons: SELECT - START.
- Analog-Sticks provide freely moveable sticks to control directions, Analog-sticks may also
provide a digital button if you press them.
- Triggers are located on the upper-side of the pad in vertical direction. The upper buttons
are normally named Left- and Right-Triggers, the lower buttons Z-Left and Z-Right.
- Rumble Many devices provide force-feedback features. But are mostly just simple rumble motors.
*/
/// HID Gamepad Protocol Report.
typedef struct TU_ATTR_PACKED
{
int8_t x; ///< Delta x movement of left analog-stick
int8_t y; ///< Delta y movement of left analog-stick
int8_t z; ///< Delta z movement of right analog-joystick
int8_t rz; ///< Delta Rz movement of right analog-joystick
int8_t rx; ///< Delta Rx movement of analog left trigger
int8_t ry; ///< Delta Ry movement of analog right trigger
uint8_t hat; ///< Buttons mask for currently pressed buttons in the DPad/hat
uint16_t buttons; ///< Buttons mask for currently pressed buttons
}hid_gamepad_report_t;
/// Standard Gamepad Buttons Bitmap (from Linux input event codes)
typedef enum
{
GAMEPAD_BUTTON_A = TU_BIT(0), ///< A/South button
GAMEPAD_BUTTON_B = TU_BIT(1), ///< B/East button
GAMEPAD_BUTTON_C = TU_BIT(2), ///< C button
GAMEPAD_BUTTON_X = TU_BIT(3), ///< X/North button
GAMEPAD_BUTTON_Y = TU_BIT(4), ///< Y/West button
GAMEPAD_BUTTON_Z = TU_BIT(5), ///< Z button
GAMEPAD_BUTTON_TL = TU_BIT(6), ///< L1 button
GAMEPAD_BUTTON_TR = TU_BIT(7), ///< R1 button
GAMEPAD_BUTTON_TL2 = TU_BIT(8), ///< L2 button
GAMEPAD_BUTTON_TR2 = TU_BIT(9), ///< R2 button
GAMEPAD_BUTTON_SELECT = TU_BIT(10), ///< Select button
GAMEPAD_BUTTON_START = TU_BIT(11), ///< Start button
GAMEPAD_BUTTON_MODE = TU_BIT(12), ///< Mode button
GAMEPAD_BUTTON_THUMBL = TU_BIT(13), ///< L3 button
GAMEPAD_BUTTON_THUMBR = TU_BIT(14), ///< R3 button
//GAMEPAD_BUTTON_ = TU_BIT(15), ///< Undefined button
}hid_gamepad_button_bm_t;
/// Standard Gamepad HAT/DPAD Buttons Bitmap (from Linux input event codes)
typedef enum
{
GAMEPAD_HAT_CENTERED = 0, ///< DPAD_CENTERED
GAMEPAD_HAT_UP = 1, ///< DPAD_UP
GAMEPAD_HAT_UP_RIGHT = 2, ///< DPAD_UP_RIGHT
GAMEPAD_HAT_RIGHT = 3, ///< DPAD_RIGHT
GAMEPAD_HAT_DOWN_RIGHT = 4, ///< DPAD_DOWN_RIGHT
GAMEPAD_HAT_DOWN = 5, ///< DPAD_DOWN
GAMEPAD_HAT_DOWN_LEFT = 6, ///< DPAD_DOWN_LEFT
GAMEPAD_HAT_LEFT = 7, ///< DPAD_LEFT
GAMEPAD_HAT_UP_LEFT = 8, ///< DPAD_UP_LEFT
}hid_gamepad_hat_bm_t;
/// @}
//--------------------------------------------------------------------+
// MOUSE
//--------------------------------------------------------------------+