293 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			293 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
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CException
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==========
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CException is a basic exception framework for C, suitable for use in
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embedded applications.  It provides an exception framework similar in
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use to C++, but with much less overhead.
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CException uses C standard library functions `setjmp` and `longjmp` to
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operate.  As long as the target system has these two functions defined,
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this library should be useable with very little configuration.  It
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even supports environments where multiple program flows are in use,
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such as real-time operating systems.
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There are about a gabillion exception frameworks using a similar
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setjmp/longjmp method out there... and there will probably be more
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in the future. Unfortunately, when we started our last embedded
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project, all those that existed either (a) did not support multiple
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tasks (therefore multiple stacks) or (b) were way more complex than
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we really wanted.  CException was born.
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*Why use CException?*
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0. It's ANSI C, and it beats passing error codes around.
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1. You want something simple... CException throws a single id. You can
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   define those ID's to be whatever you like. You might even choose which
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   type that number is for your project. But that's as far as it goes.
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   We weren't interested in passing objects or structs or strings...
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   just simple error codes.
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2. Performance... CException can be configured for single tasking or
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   multitasking. In single tasking, there is very little overhead past
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   the setjmp/longjmp calls (which are already fast). In multitasking,
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   your only additional overhead is the time it takes you to determine
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   a unique task id 0 - num_tasks.
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For the latest version, go to [ThrowTheSwitch.org](http://throwtheswitch.org)
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CONTENTS OF THIS DOCUMENT
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=========================
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* Usage
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* Limitations
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*API
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* Configuration
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* Testing
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* License
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Usage
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-----
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Code that is to be protected are wrapped in `Try { } Catch { }` blocks.
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The code directly following the Try call is "protected", meaning that
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if any Throws occur, program control is directly transferred to the
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start of the Catch block.
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A numerical exception ID is included with Throw, and is made accessible
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from the Catch block.
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Throws can occur from within function calls (nested as deeply as you
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like) or directly from within the function itself.
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Limitations
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-----------
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This library was made to be as fast as possible, and provide basic
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exception handling.  It is not a full-blown exception library.  Because
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of this, there are a few limitations that should be observed in order
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to successfully utilize this library:
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1. Do not directly "return" from within a `Try` block, nor `goto`
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   into or out of a `Try` block.
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   *Why?*
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   The `Try` macro allocates some local memory and alters a global
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   pointer.  These are cleaned up at the top of the `Catch` macro.
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   Gotos and returns would bypass some of these steps, resulting in
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   memory leaks or unpredictable behavior.
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2. If (a) you change local (stack) variables within your `Try` block,
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   AND (b) wish to make use of the updated values after an exception
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   is thrown, those variables should be made `volatile`. Note that this
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   is ONLY for locals and ONLY when you need access to them after a
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   `Throw`.
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   *Why?*
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   Compilers optimize.  There is no way to guarantee that the actual
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   memory location was updated and not just a register unless the
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   variable is marked volatile.
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3. Memory which is `malloc`'d or `new`'d is not automatically released
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   when an error is thrown.  This will sometimes be desirable, and
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   othertimes may not.  It will be the responsibility of the `Catch`
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   block to perform this kind of cleanup.
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   *Why?*
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   There's just no easy way to track `malloc`'d memory, etc., without
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   replacing or wrapping malloc calls or something like that.  This
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   is a light framework, so these options were not desirable.
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API
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---
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###Try
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`Try` is a macro which starts a protected block.  It MUST be followed by
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a pair of braces or a single protected line (similar to an 'if'),
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enclosing the data that is to be protected.  It **must** be followed by a
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`Catch` block (don't worry, you'll get compiler errors to let you know if
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you mess any of that up).
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###Catch(e)
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`Catch` is a macro which ends the `Try` block and starts the error handling
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block. The `Catch` block is called if and only if an exception was thrown
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while within the `Try` block.  This error was thrown by a `Throw` call
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somewhere within `Try` (or within a function called within `Try`, or a function
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called by a function called within `Try`, etc).
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The single parameter `e` is filled with the error code which was thrown.
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This can be used for reporting, conditional cleanup, etc. (or you can just
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ignore it if you really want... people ignore return codes all the time,
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right?).  `e` should be of type `EXCEPTION_T`
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###Throw(e)
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This is the method of throwing an error. A `Throw` should only occur from within a
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protected (`Try` ... `Catch`) block, though it may easily be nested many function
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calls deep without an impact on performance or functionality. `Throw` takes
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a single argument, which is an exception id which will be passed to `Catch`
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as the reason for the error.
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If you wish to rethrow an error, this can be done by calling `Throw(e)` with
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the error code you just caught.  It **is** valid to throw from a catch block.
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###ExitTry()
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On rare occasion, you might want to immediately exit your current `Try` block
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but **not** treat this as an error. Don't run the `Catch`. Just start executing
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from after the `Catch` as if nothing had happened... That's what `ExitTry` is
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for.
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CONFIGURATION
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-------------
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CException is a mostly portable library.  It has one universal
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dependency, and some macros which are required if working in a
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multi-tasking environment.
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1. The standard C library setjmp must be available.  Since this is part
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   of the standard library, chances are good that you'll be fine.
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2. If working in a multitasking environment, methods for obtaining an
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   index into an array of frames and to get the overall number of
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   id's are required.  If the OS supports a method to retrieve Task
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   ID's, and those Tasks are number 0, 1, 2... you are in an ideal
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   situation.  Otherwise, a more creative mapping function may be
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   required.  Note that this function is likely to be called twice
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   for each protected block and once during a throw.  This is the
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   only overhead in the system.
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Exception.h
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-----------
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By convention, most projects include `Exception.h` which defines any
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further requirements, then calls `CException.h` to do the gruntwork.  All
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of these are optional.  You could directly include `CException.h` if
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you wanted and just use the defaults provided.
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* `EXCEPTION_T`
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  * Set this to the type you want your exception id's to be.  Defaults to 'unsigned int'.
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* `EXCEPTION_NONE`
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  * Set this to a number which will never be an exception id in your system.  Defaults to `0x5a5a5a5a`.
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* `EXCEPTION_GET_ID`
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  * If in a multi-tasking environment, this should be
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    set to be a call to the function described in #2 above.
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    Defaults to just return `0` all the time (good for
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    single tasking environments)
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* `EXCEPTION_NUM_ID`
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  * If in a multi-tasking environment, this should be set
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    to the number of ID's required (usually the number of
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    tasks in the system).  Defaults to `1` (for single
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    tasking environments).
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* `CEXCEPTION_NO_CATCH_HANDLER(id)`
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  * This macro can be optionally specified.
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    It allows you to specify code to be called when a Throw
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    is made outside of `Try` ... `Catch` protection.  Consider
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    this the emergency fallback plan for when something has
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    gone terribly wrong.
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You may also want to include any header files which will commonly be
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needed by the rest of your application where it uses exception handling
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here.  For example, OS header files or exception codes would be useful.
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Finally, there are some hook macros which you can implement to inject
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your own target-specific code in particular places. It is a rare instance
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where you will need these, but they are here if you need them:
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* `CEXCEPTION_HOOK_START_TRY`
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  * called immediately before the Try block
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* `CEXCEPTION_HOOK_HAPPY_TRY`
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  * called immediately after the Try block if no exception was thrown
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* `CEXCEPTION_HOOK_AFTER_TRY`
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  * called immediately after the Try block OR before an exception is caught
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* `CEXCEPTION_HOOK_START_CATCH`
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  * called immediately before the catch
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TESTING
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-------
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If you want to validate that CException works with your tools or that
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it works with your custom configuration, you may want to run the test
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suite.
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The test suite included makes use of the `Unity` Test Framework.  It will
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require a native C compiler. The example makefile uses MinGW's gcc.
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Modify the makefile to include the proper paths to tools, then run `make`
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to compile and run the test application.
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* `C_COMPILER`
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  * The C compiler to use to perform the tests
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* `C_LIBS`
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  * The path to the C libraries (including setjmp)
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* `UNITY_DIR`
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  * The path to the Unity framework (required to run tests)
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    (get it at [ThrowTheSwitch.org](http://throwtheswitch.org))
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LICENSE
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-------
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This software is licensed under the MIT License
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Copyright (c) 2007-2017 Mark VanderVoord
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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